The Sabre Codex 3.4: Disengage

Welcome to week 4 of Intermediate! This course is all about the attack, and so far we’ve focused on feints: making a fake attack to one target to draw a defensive response, before finishing with a real attack to another target.

Over the past couple of weeks, we’ve looked primarily at a class of large, powerful feint attacks known as cutovers, which evade the opponent’s point to get around parries. Good feint attacks, as discussed previously, are able to handle any combination of the opponent staying still, being fooled into parrying the feint, or counterattacking.

However, not all feint attacks are equally good at dealing with each of the three possible defensive responses. Cutovers are effective against parries, because they go over the tip of the opponent’s blade in a relatively wide slow arc, but this same attribute makes them┬áless effective against counterattacks. This was demonstrated last week in our comparison of two feint attacks in which both feints were initially to head. Most of you would have found the through cut (a cutover) more effective against the parry than the counterattack, and vice versa for the underarm cut.
disengage 2

This week, we’re going to continue our exploration of feint attacks with disengages. Disengages are comparatively fast, small actions which evade our opponent’s anticipated parry by going under their guard. They take a fair bit of dexterity to pull off, but they’re a potent weapon against an opponent who likes to counterattack. They aren’t bad at getting around parries either. We’ll start with some point control exercise to help with the finger movements required to pull off disengages consistently, and go into some detail around point attacks vs. angulated attacks and their relative merits. Wear breeches for this one.